There are a number of glitches in the game which result from the developers not accounting for this properly, but the most notable is that Mana Burn enemies will do 256x as much mana drain as they're actually supposed to do, and on Hell difficulty, the Mana Burn also erroneously multiplies the amount of elemental damage a monster does. The game's life and mana are stored in 256th fractional units, so when the game displays 2 life, it is actually stored internally as being anywhere from 256-512 life, rounded up for the display. Diablo's Bone Prison "monster" that blocks town portals shows up as "an evil force" by referencing the default string directly. However, if it's anything aside from a level (a monster, an item, etc) it will display (by default) as "an evil force". If an area has a reference to a string (.tbl file) that doesn't exist as its name, the displayed name will be the string reference appended with "-not xlated call ken". There are three in all: two tomb levels (which have preset files DM2.ds1 and DM3.ds1) and one called Arena Travincal which references a missing file (Trav1.ds1). Like with Guilds, there are a few cut Arena levels as well. Not all of them can be loaded correctly with modmaker tools. While there's five different "guild levels", there are actually nine presets in the files: Guild/cottages/guild1.ds1, Guild/house1/guild1.ds1, Guild/house1/guild2.ds1, Guild/house1/guild3.ds1, Guild/house1/guild4.ds1, Guild/house1/guild4b.ds1, Guild/house1/guild5.ds1, Guild/house1/guild5b.ds1, Guild/house2/guild2.ds1, and Guild/house2/guild3.ds1. They are not accessible as the player cannot go past the fourth Act. While they use the same palette as the expansion, they are technically located on Act 4 (if counting from zero), the fifth Act. They are all identical in terms of size, and curiously have the "Beta" flag ticked, indicating that they would be accessible from the open beta. The closest palette is the Act 1 palette. They all use the same palette as the Expansion, and the tiles and map information are actually available and viewable in mod-creating tools, but the palette is missing and colors are distorted. There are a total of five "guild levels" which are mentioned in Levels.txt. The entry image labels again skip from A5L6 all the way to A5L11. Expansion Test: A preset, 64圆4 area that uses the same level type as the Siege sets, but does not spawn the Snow sub-level type.The entry image label skips from A5元 to A5L5 here, indicating that a cave or something might have been in between Siege 2 and Siege 3 at one point. Siege 3: Uses the same level (and sublevel) type as the other Siege areas and is randomly generated, but doesn't spawn any objects or monsters and has no size.Levels.txt does not specify the size of this area. Siege 2: Like Siege 1, only it doesn't have any objects and it also spawns Marauders and Ghouls.Uses a unique Sub-Level type called "Snow". Levels.txt specifies this area as being 80x128 tiles. Skeletons, Misshapen, Carvers, and Ghosts would've spawned here. ![]() The objects that spawn would've been blue patches of flames (similar to the waypoint graphics) and smoke. Levels.txt indicates that this would've been randomly generated. Siege 1: The only level present with objects that randomly spawn.Levels.txt specifies this area as being 64圆4 tiles. Uses a unique level type whose tiles aren't present in the game. Expansion Town: Probably became Harrogath later on.The following is a rough idea of how the levels might look, based on the data that is present in Levels.txt: Also, they use an unavailable palette which would cause the graphics to glitch anyway. ![]() Technically the Expansion levels are on Act 5 (if starting from 0), the sixth Act. They cannot be accessed at all, even with a cheat engine, because the game doesn't allow the player to go past Act 4. There are six levels in total listed in Levels.txt. Some of this is actually used by the game when the expansion is installed, hence the need to swap to the Play disk when installing the expansion. ![]() ![]() The game's d2data.mpq includes a great deal of in-development Expansion content which never saw the light of day. In the final release it is a simple textual display. Notable is the mispelled "Indentify", and the option called "Pray" (perhaps used to restore health and mana?).
0 Comments
Leave a Reply. |